Strength: Controls how different the area around a neighbor pixel can look compared to the center pixel before it's no longer used for denoising.Higher values are smoother, but might lose detail and are slower. Radius: Size of the image area that's used to denoise a pixel.The default settings fit a wide range of scenes, but the user can tweak individual settings to control the trade-off between a noise-free image, image details, and calculation time. On rendering, it will denoise tile by tile once all the surrounding tiles are finished rendering. To use the option, enable it in the render layers tab of the properties editor. If you're really crazy, you don't even need to unwrap the UVs yourself - but you'll get the standard unwrap instead of smart unwrap but that's messy.įrom then on it appears you can chose any image to be visible in the UV window, without going back to the low poly model/edit mode and it'll bake to the image displayed.Denoising filters the resulting image using information (known as feature passes) gathered during rendering to get rid of noise while preserving visual detail as well as possible. Proceed to 4 above.Īlso - I didn't need a texture assigned to a material on the low-poly, so that might be a red-herring.
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